Edge Islands
A downloadable game for Windows
This is an early development build of the game, a lot is missing from it but I'm interested in any feedback you may have to help me shape future developments. Please fill the playtesting form after testing the game!
https://forms.gle/AGbwuSJBkzzUCkFt8
BUILD
Gather resources from your environment to build a colony for your group and prepare their adventures. Make them cozy to improve their mood, farm and raise animals to provide food while facing changing weather and seasons. Then get new recruits when you are ready to meet their needs and expand until building a massive fortress.
TRAIN
Prepare your adventurers for battle, build them training facilities to unlock new combat skills based on their class. Craft them better equipment, potions and items. But make sure to balance the time training and preparing for combat with their other duties in the colony.
FIGHT
Send groups in expeditions and engage in turn-based tactical combats to gain experience and loot. Make sure they are prepared, well rested and that their relationships will not interfere negatively in battle. Explore all parts of your island to gather new resources and open new routes. And maybe discover what lies behind your new lands.
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Fenrir |
Genre | Simulation, Role Playing, Strategy |
Tags | base-building, colony, Fantasy, Medieval, Singleplayer, Tactical |
Links | Steam |
Download
Development log
- Edge Islands - PlaytestingJun 07, 2024
- Edge Islands - Road to the NextFestMay 21, 2024
Comments
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I like the concept a lot! A mix between Rimworld and X-com.
Current build AI is aggravating though. Keeping food on the table is ridiculously hard. When hungry, pawns only grab 1 item out of a stack. Couple that with the most ravenous rabbits and chickens in gaming history, by the time the Pawns eat and come back, half a stack of food is already gone. Not to mention, the members of your squad have to stand and contemplate the meaning of life for 15 in-game minutes before actually picking something up, giving greedy woodland critters ample opportunity to queue up like they're waiting at Starbucks.
The Pawns just don't start at their tasks promptly. Even when they only have 3 major tasks assigned to them. Needs work.
Thanks a lot for the feedback! Don't hesitate to use the in-game form to send me a message, this way I should receive your save and check why it's taking so much time to start actions, as it's clearly not normal that it takes so much time!
Hi,
I posted few threads on Steam, thought it could work towards increasing the game's visibility.
Thanks!
This have a really good dynamic for building a complete half-open world rpg. Like in Dragon Age Inquisition but having a superior customization on the castle.
In case you would be interested, i am both a composer and a writer with a small background in coding, heres my contact: yukiehms
0.207 UHUUUUU <3
Hi! Me again =)
If u think it's ok, an att log should be really nice to we know what to expect in each att =)
I'm in love with this game!!!
Thanks for your feedback! BTW I've added autosave in the latest version, and I'm currently working on the instabilities!
Wow!! Thanks a lot!!!! I'm playing the game 24/7! I'm really looking forward to every att!
Suggestion! We can plant out own trees, for beauty or for harvest!
The autosave is working and already saved me! Thank you a LOT! Maybe just put as a separated save? Just to not overwrite our game save.
just fyi, autosave is working great and the crashing is a lot better!!