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I like the concept a lot! A mix between Rimworld and X-com.


Current build AI is aggravating though. Keeping food on the table is ridiculously hard. When hungry, pawns only grab 1 item out of a stack. Couple that with the most ravenous rabbits and chickens in gaming history, by the  time the Pawns eat and come back,  half a stack of food is already gone. Not to mention, the members of your squad have to stand and contemplate the meaning of life for 15 in-game minutes before actually picking something up, giving greedy woodland critters ample opportunity to queue up like they're waiting at Starbucks.


The Pawns just don't start at their tasks promptly. Even when they only have 3 major tasks assigned to them. Needs work.

Thanks a lot for the feedback! Don't hesitate to use the in-game form to send me a message, this way I should receive your save and check why it's taking so much time to start actions, as it's clearly not normal that it takes so much time!

Hi,

I posted few threads on Steam, thought it could work towards increasing the game's visibility.

Thanks!

This have a really good dynamic for building a complete half-open world rpg. Like in Dragon Age Inquisition but having a superior customization on the castle. 


In case you would be interested, i am both a composer and a writer with a small background in coding, heres my contact: yukiehms

0.207 UHUUUUU <3

Hi! Me again =)

If u think it's ok, an att log should be really nice to we know what to expect in each att =) 

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I'm in love with this game!!!

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Thanks for your feedback! BTW I've added autosave in the latest version, and I'm currently working on the instabilities!

Wow!! Thanks a lot!!!! I'm playing the game 24/7! I'm really looking forward to every att!

Suggestion! We can plant out own trees, for beauty or for harvest!

The autosave is working and already saved me! Thank you a LOT! Maybe just put as a separated save? Just to not overwrite our game save.

just fyi, autosave is working great and the crashing is a lot better!!